NAME
atunnel - hypnotic GL tunnel journey
SYNOPSIS
sballs [-display
host:display.screen] [-window] [-root] [-visual
visual] [-delay microseconds] [-light] [-no-light]
[-wire] [-no-wire] [-texture] [-no-texture] [-fps] [-no-fps]
DESCRIPTION
The atunnel program draws an animation
of a journey in a GL tunnel.
OPTIONS
sballs accepts the following options:
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
- -fps
- Display a running tally of how many frames per second are being
rendered. In conjunction with -delay 0, this can be a useful
benchmark of your GL performance.
- -texture
- Show a textured tunnel. This is the default.
- -no-texture
- Disables texturing the animation.
- -wire
- Draw a wireframe rendition of the tunnel.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
SEE ALSO
X(1),
xscreensaver(1)
COPYRIGHT
Copyright © 2003 by Eric Lassauge.
Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without
fee, provided that the above copyright notice appear in all copies
and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made
about the suitability of this software for any purpose. It is
provided "as is" without express or implied warranty.
The original code for this mode was written by Roman Podobedov
<romka@ut.ee> and can be
found at http://romka.demonews.com
AUTHOR
Roman Podobedov <lassauge@users.sourceforge.net>