NAME
flipscreen3d - rotates an image of the screen through
3 dimensions.
SYNOPSIS
flipscreen3d [-display
host:display.screen] [-visual visual] [-window]
[-root] [-delay number] [-no-rotate] [-wireframe] [-fps]
DESCRIPTION
Grabs an image of the desktop, turns it into a
GL texture map, and spins it around and deforms it in various ways.
OPTIONS
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 20000 (0.02
seconds.).
- -rotate | -no-rotate
- Whether to rotate.
- -wireframe
- Just render boxes instead of textures (for debugging).
- -fps | -no-fps
- Whether to show a frames-per-second display at the bottom of
the screen.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
SEE ALSO
X(1),
xscreensaver(1)
COPYRIGHT
Copyright © 2002 by Ben Buxton. Permission
to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and
that both that copyright notice and this permission notice appear
in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as
is" without express or implied warranty.
AUTHOR
Ben Buxton.