NAME
gleidescope - a tiled OpenGL kaleidescope
SYNOPSIS
gleidescope [-display
host:display.screen] [-visual visual] [-window]
[-root] [-delay number] [-move] [-rotate] [-zoom] [-image
file] [-fps] [-size number] [-duration number]
DESCRIPTION
A tiled kaleidescope using OpenGL.
OPTIONS
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 20000 (0.02
seconds.).
- -move
- Move the camera.
- -rotate
- Rotate the camera.
- -zoom
- Zoom the camera in and out.
- -image file
- The texture map to use at the end of the kaleidescope.
- -fps | -no-fps
- Whether to show a frames-per-second display at the bottom of
the screen.
- -size number
- The size of the hexagons being displayed [1(small)-10(large)]
- -duration number
- The time in seconds before another image is
chosen.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
SEE ALSO
X(1),
xscreensaver(1)
COPYRIGHT
Copyright © 2003 by Andrew Dean Permission
to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and
that both that copyright notice and this permission notice appear
in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as
is" without express or implied warranty.
AUTHOR
Andrew Dean.