NAME 

lament - animates the Lament Configuration

SYNOPSIS 

lament [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-fps] [-texture] [-no-texture] [-wireframe]

DESCRIPTION 

The lament program draws an animation of a particular puzzle box repeatedly solving itself.

OPTIONS 

lament accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-texture
Use texture maps. This is the default.
-no-texture
Do not use texture maps. This is boring and wrong.
-wireframe
Only draw outlines.
-delay microseconds
How long to pause between frames. Default is 20000, or 0.02 second.
-fps
Display a running tally of how many frames per second are being rendered. In conjunction with -delay 0, this can be a useful benchmark of your GL performance.

ENVIRONMENT 

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

BUGS 

This hack is glacially slow on machines lacking hardware texture support.

Occasionally opens doors, admitting theologians of the Order of the Gash.

SEE ALSO 

X(1), xscreensaver(1)

COPYRIGHT 

Copyright © 1998 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

AUTHOR 

Jamie Zawinski <jwz@jwz.org>, 25-Jul-98.