NAME
oogl2rib - convert OOGL file to RenderMan rib format
SYNOPSIS
oogl2rib [-n name]
[-B r,g,b] [-w width]
[-h height] [-fgb]
[infile] [outfile]
DESCRIPTION
This manual page documents briefly the
oogl2rib command.
oogl2rib Convert OOGL file to RenderMan rib format.
Default: read from stdin, write to stdout. Accepts "-" as
infile/outfile.
OPTIONS
The default action is to create a complete rib file
containing default camera, lights, etc.
- -n name
- Set name for rendered TIFF file (default "geom.tiff") or
framebuffer window (default "geom.rib").
- -B r,g,b
- Set background color, each component ranges from 0 to 1.
Default is no background.
- -w width
- Set width of rendered frame, in pixels.
- -h height
- Set height of rendered frame, in pixels.
- -f
- The .rib file renders to on-screen framebuffer instead of TIFF
file.
- -g
- Output geometry only, no world, no world block.
- -b
- Encapsulate geometry-only into a world block. This is the
configuration to define a RIB file 'clip object' via the Quick
RenderMan specification. Ignores -nBwhf.
SEE ALSO
geomview(1).
AUTHOR
This manual page was written by Steve Robbins
<steven.robbins@videotron.ca>,
for the Debian GNU/Linux system (but may be used by others).