NAME
penetrate - simulates a classic arcade shooting game
SYNOPSIS
penetrate [-display
host:display.screen] [-root] [-window] [-install]
[-noinstall] [-visual visual] [-bgrowth microseconds]
[-lrate number] [-smart number]
DESCRIPTION
Penetrate simulates the arcade classic with the cities
and the stuff shooting down from the sky and stuff. The computer
plays against itself, desperately defending the forces of good
against those thingies raining down. Bonus cities are awarded at
ever-increasing intervals. Every five levels appears a bonus round.
The computer player gets progressively more intelligent as the game
progresses. Better aim, more economical with ammo, and better
target selection. Points are in the bottom right, and high score is
in the bottom left. Start with -smart to have the computer player
skip the learning process.
OPTIONS
- -display host:display.screen
- Specifies which X display we should use.
- -root
- Draw on the root window.
- -window
- Draw on a newly-created window. This is the default.
- -install
- Install a private colormap for the window.
- -noinstall
- Don't install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual. Possible choices include
- default, best, mono, monochrome, gray, grey, color, staticgray,
staticcolor, truecolor, grayscale, greyscale, pseudocolor,
directcolor, number
If a decimal or hexadecimal number is used, (3X)
is consulted to obtain the required visual.
- -foreground color
- Specifies the default foreground color.
- -background color
- Specifies the default background color.
- -bgrowth integer
- Specifies the growth rate of the bomb explosions.
- -lrate integer
- Set the initial rate of laser fire.
- -smart
- Have the computer player skip the learning
process.
BUGS
The layout of the screen isn't quite the same as the
game this program tries to emulate. In this this program, the
missiles come out of the cities; when really, there are supposed to
be three missile bases on hills, with the cities in the valleys
between them.
See http://www.mame.net/ for
details.
COPYRIGHT
Copyright © 1999 Adam Miller. Permission to
use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee,
provided that the above copyright notice appear in all copies and
that both that copyright notice and this permission notice appear
in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as
is" without express or implied warranty.
AUTHOR
Adam Miller <adum@aya.yale.edu>, 1999.