NAME
providence - eye in glory screenhack
SYNOPSIS
providence [-display
host:display.screen] [-window] [-root]
[-install] [-visual visual] [-delay
microseconds] [-wireframe] [-fps]
DESCRIPTION
The providence code displays an eye,
shrouded in glory, set upon the base of a pyramid.
OPTIONS
providence accepts the following options:
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -install
- Install a private colormap for the window.
- -eye
- Draw an eye/$.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
- -wireframe
- Render in wireframe (with hidden line removal) instead of as
textured solids.
- -fps
- Display a running tally of how many frames per second are being
rendered. In conjunction with -delay 0, this can be a useful
benchmark of your GL performance.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
SEE ALSO
X(1),
xscreensaver(1)
xscreensaver-demo(1),
xscreensaver-getimage(1)
COPYRIGHT
Copyright © 2004 by Blair Tennessy.
Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without
fee, provided that the above copyright notice appear in all copies
and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made
about the suitability of this software for any purpose. It is
provided "as is" without express or implied warranty.
AUTHOR
Blair Tennessy <tennessy@cs.ubc.ca>,
11-May-2004.