NAME
ps2frag - obsolete shell script for the PSfrag system.
IMPORTANT NOTICE
The new PSfrag system no longer requires
the ps2frag script; instead, it handles the processing entirely
within TeX/LaTeX and DVIPS. I'm sure you will agree that never
needing to run ps2frag again is a nice convenience! However, there
are two significant differences in the way this new version of
PSfrag works. Please make yourself aware of them: 1) XDvi is no
longer able to determine where your PSfrag replacements should go,
so instead it lines them up in a vertical list to the left of the
figure. This allows you to confirm that they have been typeset
properly, at least. However, to confirm that PSfrag
positions your replacements properly, you will have to view
the PostScript version of your file with a viewer like GhostView,
or print it out. This seems to be the only disadvantage to the
elimination of the pre-processing step. 2) If you embed '\tex'
commands inside your figures, you now need to explicitly _tell_
PSfrag to process these commands. To do so, use
\usepackage[scanall]{psfrag} instead of \usepackage{psfrag} at the
beginning of your LaTeX file. If you only use '\tex' commands in a
small number of figures, then a more efficient might be to turn on
'\tex'-scanning only for those figures. To do that, add the command
'\psfragscanon' immediately before each relevant \includegraphics
or \epsfbox command.
NOTES
See the PSfrag documentation for further information.
SEE ALSO
dvips(1),
gs(1),
ghostview(1),
latex(1)
AUTHORS
- psfrag@rascals.stanford.edu
- The PSfrag maintainer's mailing list.